One of the best parts of working on Real HDR is the customer’s requests. My colleagues and I receive daily feedbacks and, by time to time, requests as well.
A user asked how it is possible to resume the work after saving the EXR file. The answer was quite simple: “you can’t”…yet. So we started thinking how to collect every single information of each SpriteLight and DarkMark in the editor since the values are privately stored in each of them. We ended up with a couple of solutions and we created a sort of batch exporter that stores the data in our own custom .RHD file.