3D rendering with real HDR is not completely possible at the moment, but it may be a possibility in the future. The tool has been designed as a fast and reliable utility to create HDRI environments and HDRI skies for 3D rendering.
So even if we are talking about 3D rendering business, Real HDR’s role is for the moment strictly related to the creation of 360° HDR images both in panorama and cubemap layouts.
there is something new starting from the upcoming release: a 3D mesh importer for the PhotoBooth Module to be used with custom meshes.
- Which 3D file format is supported? at the moment Real HDR will be able to import OBJ files.
- Does the mesh need to be only one? No, there can be multiple meshes in your OBJ file, real HDR will compact them in one block.
- Can I import materials? Not yet, but this can be done in the future.
- Can I edit the materials then? Not in this first preview, but it will be a possibility later.
- How can I scale my mesh in Real HDR? This will be possible for sure in the future but for the moment, the tool expects your meshes to fit in a cube of 1 x 1 x 1 meter
- Is there a limit in the polygons amount? Well, this is difficult since it may vary according to the hardware. There must be a reasonable amount of polygons in your mesh and my suggestion is to import a very simplified version of your mesh.
- When will it be ready? This experimental new feature will be part of the 1.6 release. We have plenty of work to do before releasing it, but the estimated date is between August and mid-September
- Can I share this amazing feature with my friends and colleagues? 😀
I recorded a short video showing this using the famous Stanford Bunny PLY mesh. Please note that it needs to be trimmed and converted before being used in Real HDR.