Realtime renderer

By September 18, 2018software development

With the future introduction of dedicated modules, I will focus on a 3d viewer that will use proprietary .rhd files generated by Real HDR to simulate the lighting environment in a PBR real-time space. This extension will have its own roadmap on my list and will – possibly – feature some sort of real-time raytracing using NVIDIA RTX cards. I have a lot of expectations from this and I also have some surprises 😉

Realtime renderer

For the moment this is the result I obtained with my shader-ball rendered in real-time. It is not much I know, but at least it works

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